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- Game Rules
Description
Description
A Fistful of Cards, Thousands of Possibilities!
Use clear cards to create 3000 scoundrels, each with a unique name, artwork, and ability. Up to 50 of these scoundrels are used each game, ensuring that every play-through is different! Hire the perfect posse to build powerful combos, steal technology, and outsmart your foes. Each turn, play a poker card from your hand facedown in front of you, and use all abilities matching that number. The catch—you don’t need to tell the truth! If an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game. Each leader has a unique perspective and motivations in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks. 2-4 players. 60-90 minutes. Ages 12+
Specifications
Additional information
Weight | 1.25 kg |
---|---|
Shipping Dimensions | 31 × 23 × 6 cm |
Age | 12+, 16+ |
Artist Designer | Konieczka, Corey |
Game Mechanics | Bluffing, Deduction |
Play Type | Strategy |
Player Number | 2, 3+, 4+ |
Themes | Western |
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Game Rules
Click here for a PDF version of the rules.
Click here for a PDF version of the advanced rulebook.
Click here for a PDF version of the solo rules.
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