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	<title>CMON &#8211; F.G. Bradley&#039;s</title>
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	<title>CMON &#8211; F.G. Bradley&#039;s</title>
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		<title>Zombicide: White Death</title>
		<link>https://fgbradleys.com/product/zombicide-white-death/</link>
					<comments>https://fgbradleys.com/product/zombicide-white-death/#respond</comments>
		
		<dc:creator><![CDATA[Brad MacIntosh]]></dc:creator>
		<pubDate>Sun, 23 Feb 2025 22:03:49 +0000</pubDate>
				<guid isPermaLink="false">https://fgbradleys.com/?post_type=product&#038;p=67841</guid>

					<description><![CDATA[Winter is upon us and its dark and cruel night brings forth dreadful menaces, worse than frostbite&#8230; Zombicide Medieval Fantasy is back! With new survivors, new zombies, new setting, and new rules! Scale the great walls to your advantage Use the added height of the fortress walls to escape the Zombies&#8217; grasp, dump cauldrons of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong>Winter is upon us and its dark and cruel night brings forth dreadful menaces, worse than frostbite&#8230;</strong></p>
<p>Zombicide Medieval Fantasy is back!</p>
<p>With new survivors, new zombies, new setting, and new rules!</p>
<p><strong>Scale the great walls to your advantage</strong><br />
Use the added height of the fortress walls to escape the Zombies&#8217; grasp, dump cauldrons of hot tar onto enemies below, and gain superior line of sight!</p>
<p><strong>Arm yourself to the teeth</strong><br />
Command a retinue of guards to push back against the Zombie Horde and use unique Survivor skills to bolster their abilities.</p>
<p><strong>Melee Attack… From a distance</strong><br />
Cut down the Zombie horde with shiny new polearm-type weapons. Melee without ever having to get in close range!</p>
<p><strong>Freeze Zombies dead in their tracks!</strong><br />
Draw on the surrounding icy elements and channel it towards your foes preventing them from taking any actions.</p>
<p><strong>Mind the ruin zones</strong><br />
The constant zombie siege has wrought devastation onto the lands. Crumbling buildings offer little to search for, yet remain challenging to shoot through.</p>
<p><strong>And stop the corruption!</strong><br />
Necromancers send waves of corruption close to the beacon to steal its power and spawn zombies each time they activate. If the beacon gets corrupted, all hope is lost!</p>
<p>And this is only the tip of the iceberg!</p>
]]></content:encoded>
					
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		<title>Dune: War for Arrakis</title>
		<link>https://fgbradleys.com/product/dune-war-for-arrakis/</link>
					<comments>https://fgbradleys.com/product/dune-war-for-arrakis/#respond</comments>
		
		<dc:creator><![CDATA[Brad MacIntosh]]></dc:creator>
		<pubDate>Wed, 20 Mar 2024 17:04:01 +0000</pubDate>
				<guid isPermaLink="false">https://fgbradleys.com/?post_type=product&#038;p=57448</guid>

					<description><![CDATA[Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. But Paul and Jessica, heirs to House Atreides, are alive, and are mounting a rebellion with the aid of the formidable Fremen, the mysterious inhabitants of the barren expanses of Arrakis.</p>
<p>Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It&#8217;s into this grim reality that players will be thrust in <em><strong>Dune: War for Arrakis</strong></em>.</p>
<p>In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the <em>Dune</em> saga differently with each playthrough.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Blood Rage</title>
		<link>https://fgbradleys.com/product/blood-rage-board-game/</link>
					<comments>https://fgbradleys.com/product/blood-rage-board-game/#respond</comments>
		
		<dc:creator><![CDATA[John Roufas]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 23:25:29 +0000</pubDate>
				<guid isPermaLink="false">https://testa.website/fgbradleys/product/blood-rage-board-game/</guid>

					<description><![CDATA[In Blood Rage, each player controls their own Viking clan&#8217;s warriors, leader, and ship. Ragnarök has come, and it&#8217;s the end of the world! it&#8217;s the Vikings&#8217; last chance to go down in a blaze of glory and secure their place in Valhalla at Odin&#8217;s side! For a Viking there are many pathways to glory. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In Blood Rage, each player controls their own Viking clan&#8217;s warriors, leader, and ship. Ragnarök has come, and it&#8217;s the end of the world! it&#8217;s the Vikings&#8217; last chance to go down in a blaze of glory and secure their place in Valhalla at Odin&#8217;s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#8217;s stats, or even die gloriously either in battle or from Ragnar, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These Gods&#8217; Gifts grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents&#8217; strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponents actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death! 2-4 players. 60-90 minutes. Ages 14+</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Sheriff of Nottingham, 2nd edition</title>
		<link>https://fgbradleys.com/product/sheriff-of-nottingham-2nd-edition/</link>
					<comments>https://fgbradleys.com/product/sheriff-of-nottingham-2nd-edition/#respond</comments>
		
		<dc:creator><![CDATA[John Roufas]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 23:22:58 +0000</pubDate>
				<guid isPermaLink="false">https://testa.website/fgbradleys/product/sheriff-of-nottingham-2nd-edition-board-game/</guid>

					<description><![CDATA[The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He&#8217;s tasked the Sheriff to inspect Merchants wares, looking for any illicit goods. The Sheriff&#8217;s shrewd, but not above taking a bribe to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He&#8217;s tasked the Sheriff to inspect Merchants wares, looking for any illicit goods. The Sheriff&#8217;s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they&#8217;ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff&#8217;s Deputies. 3-6 players. 60 minutes. Ages 14+</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>The Grizzled Card Game</title>
		<link>https://fgbradleys.com/product/the-grizzled/</link>
					<comments>https://fgbradleys.com/product/the-grizzled/#respond</comments>
		
		<dc:creator><![CDATA[John Roufas]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 19:22:21 +0000</pubDate>
				<guid isPermaLink="false">https://testa.website/fgbradleys/product/the-grizzled-card-game/</guid>

					<description><![CDATA[The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong>The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.</strong></p>
<p>Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you&#8217;ll need to win this cooperative game.</p>
<p>2-5 players. 30 minutes. Ages 10+</p>
]]></content:encoded>
					
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		<item>
		<title>Victorian Masterminds</title>
		<link>https://fgbradleys.com/product/victorian-masterminds/</link>
					<comments>https://fgbradleys.com/product/victorian-masterminds/#respond</comments>
		
		<dc:creator><![CDATA[John Roufas]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 23:22:21 +0000</pubDate>
				<guid isPermaLink="false">https://testa.website/fgbradleys/product/victorian-masterminds-board-game/</guid>

					<description><![CDATA[In this 2019 Mensa Select Winner, Sherlock Holmes is dead! And with London&#8217;s greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace &#8211; and you are one of those dastardly no-goodniks! While Europe sits unprotected in Victorian Masterminds, you and other players send [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In this 2019 Mensa Select Winner, Sherlock Holmes is dead! And with London&#8217;s greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace &#8211; and you are one of those dastardly no-goodniks! While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay. In more detail, during the game, players take turns placing one of their five agent tokens &#8211; Henchman, Machine, Saboteur, Pilot, Number 2 &#8211; face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins. 2-4 players. 45-60 minutes. Ages 14+</p>
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